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List: wine-devel
Subject: [PATCH vkd3d 3/5] vkd3d-shader: Emit abs modifier for double-precision float registers.
From: Conor McCarthy <cmccarthy () codeweavers ! com>
Date: 2021-07-30 13:27:22
Message-ID: 20210730132724.7719-3-cmccarthy () codeweavers ! com
[Download RAW message or body]
Based on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index b5f20ce1..c18f6944 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3582,15 +3582,12 @@ static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler
static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
- unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
- if (reg->data_type == VKD3D_DATA_FLOAT)
- {
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
+ type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
+ if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
- }
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
--
2.32.0
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