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List: wine-devel
Subject: [PATCH v5 3/5] d3d10: Implement vector effect variable set methods.
From: Connor McAdams <conmanx360 () gmail ! com>
Date: 2020-02-28 18:51:46
Message-ID: 20200228185148.11383-3-conmanx360 () gmail ! com
[Download RAW message or body]
Implement SetFloatVector/SetFloatVectorArray,
SetIntVector/SetIntVectorArray, and SetBoolVector/SetBoolVectorArray
methods for the vector effect variable interface.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
---
dlls/d3d10/effect.c | 47 +++++++++++++++++++++++++++++++++------------
1 file changed, 35 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 182ba12004..1fbcc632e2 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -4731,6 +4731,11 @@ static const struct ID3D10EffectScalarVariableVtbl \
d3d10_effect_scalar_variable_
/* ID3D10EffectVariable methods */
+static inline struct d3d10_effect_variable \
*impl_from_ID3D10EffectVectorVariable(ID3D10EffectVectorVariable *iface) +{
+ return CONTAINING_RECORD(iface, struct d3d10_effect_variable, \
ID3D10EffectVariable_iface); +}
+
static BOOL STDMETHODCALLTYPE \
d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface) {
TRACE("iface %p\n", iface);
@@ -4887,25 +4892,34 @@ static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_GetRawValue(ID3D10 static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface, BOOL \
*value) {
- FIXME("iface %p, value %p stub!\n", iface, value);
+ struct d3d10_effect_variable *effect_var = \
impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, value %p.\n", iface, value);
+ write_variable_to_buffer(effect_var, value, D3D10_SVT_BOOL);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface, int \
*value) {
- FIXME("iface %p, value %p stub!\n", iface, value);
+ struct d3d10_effect_variable *effect_var = \
impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, value %p.\n", iface, value);
+ write_variable_to_buffer(effect_var, value, D3D10_SVT_INT);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface, float \
*value) {
- FIXME("iface %p, value %p stub!\n", iface, value);
+ struct d3d10_effect_variable *effect_var = \
impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, value %p.\n", iface, value);
+ write_variable_to_buffer(effect_var, value, D3D10_SVT_FLOAT);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, @@ \
-4935,25 +4949,34 @@ static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_GetFloatVector(ID3 static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, \
BOOL *values, UINT offset, UINT count) {
- FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, \
count); + struct d3d10_effect_variable *effect_var = \
impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, \
count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, \
offset, count); +
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface, \
int *values, UINT offset, UINT count) {
- FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, \
count); + struct d3d10_effect_variable *effect_var = \
impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, \
count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, \
offset, count); +
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface, \
float *values, UINT offset, UINT count) {
- FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, \
count); + struct d3d10_effect_variable *effect_var = \
impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, \
count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, \
offset, count); +
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE \
d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable \
*iface,
--
2.20.1
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