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List:       wine-devel
Subject:    [PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_pshader().
From:       Henri Verbeet <hverbeet () codeweavers ! com>
Date:       2019-06-28 10:36:19
Message-ID: 20190628102421.15490-3-hverbeet () codeweavers ! com
[Download RAW message or body]

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2ed5e7afb89..3aa31c168f9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8373,12 +8373,11 @@ static GLuint shader_glsl_generate_compute_shader(const \
struct wined3d_context_g  return shader_id;
 }
 
-static GLuint find_glsl_pshader(const struct wined3d_context *context,
+static GLuint find_glsl_fragment_shader(const struct wined3d_context_gl *context_gl,
         struct wined3d_string_buffer *buffer, struct wined3d_string_buffer_list \
*string_buffers,  struct wined3d_shader *shader,
         const struct ps_compile_args *args, const struct ps_np2fixup_info \
**np2fixup_info)  {
-    const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
     struct glsl_ps_compiled_shader *gl_shaders, *new_array;
     struct glsl_shader_private *shader_data;
     struct ps_np2fixup_info *np2fixup;
@@ -10200,7 +10199,7 @@ static void set_glsl_shader_program(const struct \
wined3d_context *context, const  struct ps_compile_args ps_compile_args;
         pshader = state->shader[WINED3D_SHADER_TYPE_PIXEL];
         find_ps_compile_args(state, pshader, \
                context->stream_info.position_transformed, &ps_compile_args, \
                context);
-        ps_id = find_glsl_pshader(context, &priv->shader_buffer, \
&priv->string_buffers, +        ps_id = find_glsl_fragment_shader(context_gl, \
&priv->shader_buffer, &priv->string_buffers,  pshader, &ps_compile_args, \
&np2fixup_info);  ps_list = &pshader->linked_programs;
     }
-- 
2.11.0


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