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List:       wine-devel
Subject:    [PATCH vkd3d 1/6] vkd3d: Trace returned features.
From:       Józef Kucia <joseph.kucia () gmail ! com>
Date:       2019-04-30 12:33:44
Message-ID: 20190430123349.12027-1-joseph.kucia () gmail ! com
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From: Józef Kucia <jkucia@codeweavers.com>

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
---
 libs/vkd3d/device.c | 32 ++++++++++++++++++++++++++++++--
 1 file changed, 30 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 5364df28bbc9..064557982107 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2129,6 +2129,22 @@ static HRESULT STDMETHODCALLTYPE \
d3d12_device_CheckFeatureSupport(ID3D12Device *  
             *data = device->feature_options;
 
+            TRACE("Double precision shader ops %#x.\n", \
data->DoublePrecisionFloatShaderOps); +            TRACE("Output merger logic op \
%#x.\n", data->OutputMergerLogicOp); +            TRACE("Shader min precision support \
%#x.\n", data->MinPrecisionSupport); +            TRACE("Tiled resources tier \
%#x.\n", data->TiledResourcesTier); +            TRACE("Resource binding tier \
%#x.\n", data->ResourceBindingTier); +            TRACE("PS specified stencil ref \
%#x.\n", data->PSSpecifiedStencilRefSupported); +            TRACE("Typed UAV load \
and additional formats %#x.\n", data->TypedUAVLoadAdditionalFormats); +            \
TRACE("ROV %#x.\n", data->ROVsSupported); +            TRACE("Conservative \
rasterization tier %#x.\n", data->ConservativeRasterizationTier); +            \
TRACE("Max GPU virtual address bits per resource %u.\n", \
data->MaxGPUVirtualAddressBitsPerResource); +            TRACE("Standard swizzle 64KB \
%#x.\n", data->StandardSwizzle64KBSupported); +            TRACE("Cross-node sharing \
tier %#x.\n", data->CrossNodeSharingTier); +            TRACE("Cross-adapter \
row-major texture %#x.\n", data->CrossAdapterRowMajorTextureSupported); +            \
TRACE("VP and RT array index from any shader without GS emulation %#x.\n", +          \
data->VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation); +  \
TRACE("Resource heap tier %#x.\n", data->ResourceHeapTier);  return S_OK;
         }
 
@@ -2148,7 +2164,7 @@ static HRESULT STDMETHODCALLTYPE \
d3d12_device_CheckFeatureSupport(ID3D12Device *  return E_INVALIDARG;
             }
 
-            FIXME("Assuming device does not support tile based rendering.\n");
+            WARN("Assuming device does not support tile based rendering.\n");
             data->TileBasedRenderer = FALSE;
 
             data->UMA = TRUE;
@@ -2160,7 +2176,9 @@ static HRESULT STDMETHODCALLTYPE \
                d3d12_device_CheckFeatureSupport(ID3D12Device *
                 if (!(device->memory_properties.memoryTypes[i].propertyFlags & \
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))  data->CacheCoherentUMA = FALSE;
             }
-            TRACE("UMA: %#x CacheCoherentUMA: %#x.\n", data->UMA, \
data->CacheCoherentUMA); +
+            TRACE("Tile based renderer %#x, UMA %#x, cache coherent UMA %#x.\n",
+                    data->TileBasedRenderer, data->UMA, data->CacheCoherentUMA);
             return S_OK;
         }
 
@@ -2185,6 +2203,8 @@ static HRESULT STDMETHODCALLTYPE \
                d3d12_device_CheckFeatureSupport(ID3D12Device *
                 if (data->MaxSupportedFeatureLevel < fl && fl <= \
vulkan_info->max_feature_level)  data->MaxSupportedFeatureLevel = fl;
             }
+
+            TRACE("Max supported feature level %#x.\n", \
data->MaxSupportedFeatureLevel);  return S_OK;
         }
 
@@ -2258,6 +2278,7 @@ static HRESULT STDMETHODCALLTYPE \
d3d12_device_CheckFeatureSupport(ID3D12Device *  
             vkd3d_restrict_format_support_for_feature_level(data);
 
+            TRACE("Format %#x, support1 %#x, support2 %#x.\n", data->Format, \
data->Support1, data->Support2);  return S_OK;
         }
 
@@ -2287,6 +2308,9 @@ static HRESULT STDMETHODCALLTYPE \
d3d12_device_CheckFeatureSupport(ID3D12Device *  
             data->MaxGPUVirtualAddressBitsPerResource = \
                options->MaxGPUVirtualAddressBitsPerResource;
             data->MaxGPUVirtualAddressBitsPerProcess = \
options->MaxGPUVirtualAddressBitsPerResource; +
+            TRACE("Max GPU virtual address bits per resource %u, Max GPU virtual \
address bits per process %u.\n", +                    \
data->MaxGPUVirtualAddressBitsPerResource, data->MaxGPUVirtualAddressBitsPerProcess); \
return S_OK;  }
 
@@ -2303,6 +2327,8 @@ static HRESULT STDMETHODCALLTYPE \
                d3d12_device_CheckFeatureSupport(ID3D12Device *
             TRACE("Request shader model %#x.\n", data->HighestShaderModel);
 
             data->HighestShaderModel = D3D_SHADER_MODEL_5_1;
+
+            TRACE("Shader model %#x.\n", data->HighestShaderModel);
             return S_OK;
         }
 
@@ -2318,6 +2344,8 @@ static HRESULT STDMETHODCALLTYPE \
d3d12_device_CheckFeatureSupport(ID3D12Device *  
             FIXME("Root signature version 1_1 not supported yet.\n");
             data->HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_0;
+
+            TRACE("Root signature version %#x.\n", data->HighestVersion);
             return S_OK;
         }
 
-- 
2.21.0


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