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List:       wine-devel
Subject:    [PATCH 5/5] wined3d: Add some traces to arbfp_blitter_blit().
From:       Henri Verbeet <hverbeet () codeweavers ! com>
Date:       2018-03-30 12:51:40
Message-ID: 20180330125115.6133-5-hverbeet () codeweavers ! com
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 18 +++++++++++++++---
 1 file changed, 15 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 2c0a46f779a..d29264d6714 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7814,12 +7814,24 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter \
*blitter, enum wined3d_bl  struct wined3d_blitter *next;
     RECT s, d;
 
+    TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, \
src_location %s, src_rect %s, " +            "dst_texture %p, dst_sub_resource_idx \
%u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n", +            blitter, \
op, context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location), \
+            wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, \
wined3d_debug_location(dst_location), +            wine_dbgstr_rect(dst_rect), \
color_key, debug_d3dtexturefiltertype(filter)); +
     if (!arbfp_blit_supported(op, context, &src_texture->resource, src_location,
             &dst_texture->resource, dst_location))
     {
-        if ((next = blitter->next))
-            return next->ops->blitter_blit(next, op, context, src_texture, \
                src_sub_resource_idx, src_location,
-                    src_rect, dst_texture, dst_sub_resource_idx, dst_location, \
dst_rect, color_key, filter); +        if (!(next = blitter->next))
+        {
+            ERR("No blitter to handle blit op %#x.\n", op);
+            return dst_location;
+        }
+
+        TRACE("Forwarding to blitter %p.\n", next);
+        return next->ops->blitter_blit(next, op, context, src_texture, \
src_sub_resource_idx, src_location, +                src_rect, dst_texture, \
dst_sub_resource_idx, dst_location, dst_rect, color_key, filter);  }
 
     arbfp_blitter = CONTAINING_RECORD(blitter, struct wined3d_arbfp_blitter, \
                blitter);
-- 
2.11.0


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