[prev in list] [next in list] [prev in thread] [next in thread] 

List:       wine-devel
Subject:    Re: [v2 PATCH] dmime: Query the Sound buffer for supported interfaces
From:       Michael Stefaniuc <mstefani () winehq ! org>
Date:       2017-06-28 9:11:38
Message-ID: eb6df7f3-3e7e-8cef-f839-d5e6eb08835f () winehq ! org
[Download RAW message or body]

Hello Alistair,

On 06/28/2017 08:46 AM, Alistair Leslie-Hughes wrote:
> v2: Fix compile warning.
> 
> Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
> ---
> dlls/dmime/audiopath.c   | 18 +++++++-----------
> dlls/dmime/tests/dmime.c | 23 +++++++++++++++++++++++
> 2 files changed, 30 insertions(+), 11 deletions(-)
> 
> diff --git a/dlls/dmime/audiopath.c b/dlls/dmime/audiopath.c
> index 04f0af03d0..211f2156f2 100644
> --- a/dlls/dmime/audiopath.c
> +++ b/dlls/dmime/audiopath.c
> @@ -137,17 +137,13 @@ static HRESULT WINAPI \
> IDirectMusicAudioPathImpl_GetObjectInPath (IDirectMusicAud case DMUS_PATH_BUFFER:
> if (This->pDSBuffer)
> {
> -            if (IsEqualIID (iidInterface, &IID_IDirectSoundBuffer8)) {
> -              IDirectSoundBuffer8_QueryInterface (This->pDSBuffer, \
>                 &IID_IDirectSoundBuffer8, ppObject);
> -              TRACE("returning %p\n",*ppObject);
> -              return S_OK;
> -            } else if (IsEqualIID (iidInterface, &IID_IDirectSound3DBuffer)) {
> -              IDirectSoundBuffer8_QueryInterface (This->pDSBuffer, \
>                 &IID_IDirectSound3DBuffer, ppObject);
> -              TRACE("returning %p\n",*ppObject);
> -              return S_OK;
> -            } else {
> -              FIXME("Bad iid\n");
> -            }


you need to add tests for all the interfaces supported by the
DirectSoundBuffer object too: IID_IDirectSoundNotify,
IID_IDirectSound3DBuffer, IID_IKsPropertySet.

But if native supports the query for those too this can be simplified
even further to a
    return IDirectSoundBuffer8_QueryInterface(This->pDSBuffer,
iidInterface, ppObject);

The extra tracing isn't really needed as
IDirectSoundBuffer8_QueryInterface() already does that. And any serious
dmusic tracing needs to include the dsound debug channels anyway.

> +              if(IDirectSoundBuffer8_QueryInterface (This->pDSBuffer, \
> iidInterface, ppObject) == S_OK) {
Just in case you insist on keeping the extra tracing:
"if" is not a function so please have a space between it and the "(".
And no space between the function name and "(".

> +                  TRACE("returning %p\n",*ppObject);
Please add a space after the ","


thanks
bye
	michael


> +                  return S_OK;
> +              }
> +
> +              WARN("Unsupported iid %s\n", debugstr_guid(iidInterface));
> +              return E_NOINTERFACE;
> }
> break;
> 
> diff --git a/dlls/dmime/tests/dmime.c b/dlls/dmime/tests/dmime.c
> index a154eac50b..13c6afbfec 100644
> --- a/dlls/dmime/tests/dmime.c
> +++ b/dlls/dmime/tests/dmime.c
> @@ -23,6 +23,7 @@
> #include <wine/test.h>
> #include <dmusici.h>
> #include <audioclient.h>
> +#include <guiddef.h>
> 
> #define ARRAY_SIZE(a) (sizeof(a)/sizeof((a)[0]))
> 
> @@ -45,8 +46,11 @@ static void test_COM_audiopath(void)
> IDirectMusicAudioPath *dmap;
> IUnknown *unk;
> IDirectMusicPerformance8 *performance;
> +    IDirectSoundBuffer *dsound;
> +    IDirectSoundBuffer8 *dsound8;
> ULONG refcount;
> HRESULT hr;
> +    DWORD buffer = 0;
> 
> hr = CoCreateInstance(&CLSID_DirectMusicPerformance, NULL, CLSCTX_INPROC_SERVER,
> &IID_IDirectMusicPerformance8, (void**)&performance);
> @@ -89,6 +93,25 @@ static void test_COM_audiopath(void)
> ok(refcount == 5, "refcount == %u, expected 5\n", refcount);
> refcount = IUnknown_Release(unk);
> 
> +    hr = IDirectMusicAudioPath_GetObjectInPath(dmap, DMUS_PCHANNEL_ALL, \
> DMUS_PATH_BUFFER, buffer, &GUID_NULL, +                0, &IID_IDirectSoundBuffer, \
> (void**)&dsound); +    ok(hr == S_OK, "Failed: %08x\n", hr);
> +    IDirectSoundBuffer_Release(dsound);
> +
> +    hr = IDirectMusicAudioPath_GetObjectInPath(dmap, DMUS_PCHANNEL_ALL, \
> DMUS_PATH_BUFFER, buffer, &GUID_NULL, +                0, &IID_IDirectSoundBuffer8, \
> (void**)&dsound8); +    ok(hr == S_OK, "Failed: %08x\n", hr);
> +    IDirectSoundBuffer8_Release(dsound8);
> +
> +    hr = IDirectMusicAudioPath_GetObjectInPath(dmap, DMUS_PCHANNEL_ALL, \
> DMUS_PATH_BUFFER, buffer, &GUID_NULL, +                0, &IID_IUnknown, \
> (void**)&unk); +    ok(hr == S_OK, "Failed: %08x\n", hr);
> +    IUnknown_Release(unk);
> +
> +    hr = IDirectMusicAudioPath_GetObjectInPath(dmap, DMUS_PCHANNEL_ALL, \
> DMUS_PATH_BUFFER, buffer, &GUID_NULL, +                0, &GUID_NULL, \
> (void**)&dsound8); +    ok(hr == E_NOINTERFACE, "Failed: %08x\n", hr);
> +
> while (IDirectMusicAudioPath_Release(dmap) > 1); /* performance has a reference too \
> */ IDirectMusicPerformance8_CloseDown(performance);
> IDirectMusicPerformance8_Release(performance);
> 


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic