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List: wine-devel
Subject: Re: [PATCH 2/4] ddraw: Subtract framebuffer size from reported available video memory.
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2016-12-19 8:28:40
Message-ID: CAOsNvwyu9Wh3dVkXWuhNnySw6uhVZMFeJSbDeLh3pBe3hBb_Wg () mail ! gmail ! com
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On 18 December 2016 at 00:22, Józef Kucia <jkucia@codeweavers.com> wrote:
> + INT64 total_vidmem, free_vidmem;
...
> + free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
> + *free = max(0, free_vidmem - framebuffer_size);
This works, but it seems a little silly to use INT64 to avoid writing
something along the lines of "*free = framebuffer_size > free_vidmem ?
0 : free_vidmem - framebuffer_size;".
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