[prev in list] [next in list] [prev in thread] [next in thread] 

List:       wine-devel
Subject:    Re: [PATCH 2/4] ddraw: Subtract framebuffer size from reported available video memory.
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2016-12-19 8:28:40
Message-ID: CAOsNvwyu9Wh3dVkXWuhNnySw6uhVZMFeJSbDeLh3pBe3hBb_Wg () mail ! gmail ! com
[Download RAW message or body]

On 18 December 2016 at 00:22, Józef Kucia <jkucia@codeweavers.com> wrote:
> +    INT64 total_vidmem, free_vidmem;
...
> +        free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
> +        *free = max(0, free_vidmem - framebuffer_size);
This works, but it seems a little silly to use INT64 to avoid writing
something along the lines of "*free = framebuffer_size > free_vidmem ?
0 : free_vidmem - framebuffer_size;".



[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic