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List:       wine-devel
Subject:    Re: [PATCH 5/7] ddraw: Discard the dst vertex buffer if possible.
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2016-10-31 13:35:53
Message-ID: CAOsNvwxr4u+4RkyY5Oiu-9SbYGjUG7Y1pZs6E86UVRhDG1J02w () mail ! gmail ! com
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On 30 October 2016 at 15:02, Stefan Dösinger <stefandoesinger@gmx.at> wrote:
> Once we have buffer->buffer copies working we can load the source data
> into a buffer in SetExecuteData and never have to lock the destination
> buffer.
In general I think wined3d_device_copy_sub_resource_region() is
supposed to work for buffers. Is there something in particular that's
broken?



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