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List:       wine-devel
Subject:    Re: [PATCH 2/7] ddraw: Use wined3d_device_process_vertices for execute buffers.
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2016-10-31 11:02:20
Message-ID: CAOsNvwx9CvYkFYfu94J8rD-0uRoMwwUufP0hPL+1oMiwMABnNg () mail ! gmail ! com
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On 30 October 2016 at 15:02, Stefan Dösinger <stefandoesinger@gmx.at> wrote:
> @@ -318,65 +277,36 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer \
> *buffer, +                            hr = \
> wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, +   \
> &map_desc, &box, WINED3D_MAP_DISCARD); if (FAILED(hr))
> return hr;
> -                            dst = map_desc.data;
> +                            memcpy(map_desc.data, src, ci->dwCount * \
> sizeof(*src)); +                            \
> wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0);
That looks wrong.


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