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List: wine-devel
Subject: Re: [PATCH 2/7] ddraw: Use wined3d_device_process_vertices for execute buffers.
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2016-10-31 11:02:20
Message-ID: CAOsNvwx9CvYkFYfu94J8rD-0uRoMwwUufP0hPL+1oMiwMABnNg () mail ! gmail ! com
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On 30 October 2016 at 15:02, Stefan Dösinger <stefandoesinger@gmx.at> wrote:
> @@ -318,65 +277,36 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer \
> *buffer, + hr = \
> wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, + \
> &map_desc, &box, WINED3D_MAP_DISCARD); if (FAILED(hr))
> return hr;
> - dst = map_desc.data;
> + memcpy(map_desc.data, src, ci->dwCount * \
> sizeof(*src)); + \
> wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0);
That looks wrong.
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