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List:       wine-devel
Subject:    Re: [PATCH] d2d1: Use transformed geometry to translate glyph run outline
From:       Nikolay Sivov <bunglehead () gmail ! com>
Date:       2016-10-28 14:21:54
Message-ID: c9d0eac5-f355-7600-4dba-a773c7d8d813 () gmail ! com
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On 28.10.2016 16:55, Henri Verbeet wrote:
> On 28 October 2016 at 13:23, Nikolay Sivov <nsivov@codeweavers.com> wrote:
>> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
>> ---
>>  dlls/d2d1/render_target.c | 27 +++++++++++++++++++--------
>>  1 file changed, 19 insertions(+), 8 deletions(-)
>>
> This is probably fine, but why would you want to do that?
> 
> 

Only to make it work as a single geometry filling command, instead of
three - adjusting target transform/filling/reverting transform. But as
you pointed out until major issue with resources is resolved this is
premature.



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