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List: wine-devel
Subject: Re: [PATCH 5/5] wined3d: Call glGetIntegerv() through the gl_info function pointer.
From: Józef Kucia <joseph.kucia () gmail ! com>
Date: 2016-09-27 7:23:57
Message-ID: CAKF0LCWFp3QOmfj-cpMJW3B-QLJ=aQ5wK772=uideg_L5HfL6A () mail ! gmail ! com
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On Tue, Sep 27, 2016 at 12:04 AM, Matteo Bruni <mbruni@codeweavers.com> wrote:
> Fixes a1e718ccabc7c330dd16c7face78022965b03e20.
>
> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
> ---
> dlls/wined3d/directx.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
> index 7ab68aa..05e04e8 100644
> --- a/dlls/wined3d/directx.c
> +++ b/dlls/wined3d/directx.c
> @@ -3629,7 +3629,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
>
> if (gl_version >= MAKEDWORD_VERSION(3, 2))
> {
> - glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
> + gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
> checkGLcall("Querying context profile");
> }
> if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
FWIW, there are other places where GL functions aren't called through
gl_ops. I've got patches to fix others.
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