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List:       wine-devel
Subject:    Re: [PATCH 1/5] wined3d: Use round() on core profile.
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2016-09-23 6:40:28
Message-ID: CAOsNvwznR2Wpv0V-2=1Dk6WPgFpWoFQn-UFZvQNC9oBrHYyW-Q () mail ! gmail ! com
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On 22 September 2016 at 20:39, Matteo Bruni <mbruni@codeweavers.com> wrote:
>  dlls/wined3d/directx.c     | 5 +++++
>  dlls/wined3d/glsl_shader.c | 4 ++--
>  dlls/wined3d/wined3d_gl.h  | 1 +
>  3 files changed, 8 insertions(+), 2 deletions(-)
>
This works, but I'm not sure it really scales beyond one or two
instructions. It also seems to me that what you actually want to know
is the GLSL version of the current shader, not entirely unlike
shader_glsl_get_version().



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