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List: wine-devel
Subject: Re: [PATCH 3/7] wined3d: Implement the initial texture data upload on top of wined3d_device_update_s
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2016-09-21 4:05:07
Message-ID: CAOsNvwxt_uQK2rkYdiToigw5OLTBsCP6Ath+AsxphYJH+gY0=Q () mail ! gmail ! com
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On 21 September 2016 at 01:26, Michael Müller <michael@fds-team.de> wrote:
> Didn't this break the initial upload for 3d textures as
> wined3d_device_update_sub_resource only supports buffers and 2d textures?
>
Yeah, it might, in as far that anything that uses that currently
works. Shouldn't be terribly hard to fix though.
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