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List: wine-devel
Subject: Re: [PATCH 1/5] d3dx11: Copied functions and defines from d3dx_36 related to texture loading
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2016-09-20 5:42:29
Message-ID: CAOsNvwzQ97+quY4mSCK_-phaU-NOh=EWoxbp10wWYBD4f_=dvA () mail ! gmail ! com
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On 20 September 2016 at 02:59, Matteo Bruni <matteo.mystral@gmail.com> wrote:
> functions. In theory you could even use native d3dx11 on Wine,
> although that might give some misleading results e.g. if Wine's d3d11
> isn't quite doing the right thing.
>
And you'd have to be careful not to look at e.g. +d3d11 traces when
doing that, so I'd recommend against it.
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