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List: wine-devel
Subject: Re: d3dx10: Implement D3DX10CompileFromMemory.
From: Matteo Bruni <matteo.mystral () gmail ! com>
Date: 2016-06-28 17:09:44
Message-ID: CABvNrtPEXLewSddsOzncvJ4QgH1c5cwQ-W_d96=arDBMqOKQRw () mail ! gmail ! com
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2016-06-27 21:49 GMT+02:00 Andrey Gusev <andrey.goosev@gmail.com>:
> + TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
> + "sflags %#x, eflage %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
"eflage" typo.
> diff --git a/dlls/d3dx10_43/d3dx10_43_main.c b/dlls/d3dx10_43/d3dx10_43_main.c
> index 0c1ff80..fe56ee0 100644
> --- a/dlls/d3dx10_43/d3dx10_43_main.c
> +++ b/dlls/d3dx10_43/d3dx10_43_main.c
> @@ -37,6 +37,8 @@
> #include "d3dx10core.h"
> #include "d3dx10tex.h"
>
> +#include "wine/debug.h"
That is already included a few lines above.
Looks good otherwise.
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