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List:       wine-devel
Subject:    Re: [PATCH 7/9] d3d11: Implement ID3D11UnorderedAccessView interface.
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2016-06-24 11:39:29
Message-ID: CAOsNvwwf0NSD+ub5BbKMRaqMQDwfjwguZoMj8f9HEfnr1QbAMQ () mail ! gmail ! com
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On 24 June 2016 at 13:23, Józef Kucia <joseph.kucia@gmail.com> wrote:
> On Fri, Jun 24, 2016 at 12:56 PM, Henri Verbeet <hverbeet@gmail.com> wrote:
> > On 24 June 2016 at 11:46, Józef Kucia <jkucia@codeweavers.com> wrote:
> > > +    switch (desc->ViewDimension)
> > > +    {
> > > +        case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
> > > +            if (desc->u.Texture1DArray.ArraySize == -1 && \
> > > desc->u.Texture1DArray.FirstArraySlice < layer_count)
> > I noticed too late for the other normalisation functions, but
> > "ArraySize" is unsigned.
> 
> Should I use 0xffffffff in tests as well?

I'd say ~0u.


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