[prev in list] [next in list] [prev in thread] [next in thread]
List: wine-devel
Subject: Re: [PATCH 7/8] d3d11/tests: Add test for SM4 breakc instruction.
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2016-05-25 11:58:25
Message-ID: CAOsNvwxbLAKnR_n98d5jEcW0PfKKhqYOFo3CZVe7-g2kNW2aUQ () mail ! gmail ! com
[Download RAW message or body]
On 25 May 2016 at 10:51, Józef Kucia <jkucia@codeweavers.com> wrote:
> + static const DWORD ps_breakc_nz_code[] =
> + {
> +#if 0
> + uint bits;
> +
> + float4 main() : SV_TARGET
> + {
> + uint counter = 0;
> +
> + for (uint i = 0; i < 255; ++i)
> + ++counter;
> +
> + if (counter == 255)
> + return float4(0.0f, 1.0f, 0.0f, 1.0f);
> + else
> + return float4(1.0f, 0.0f, 0.0f, 1.0f);
> + }
> +#endif
It's pretty minor, but "bits" is unused. I'll also note that a
sufficiently smart compiler could optimise the shader down to "return
float4(0.0f, 1.0f, 0.0f, 1.0f);", although clearly the current version
hasn't.
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic