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List:       wine-devel
Subject:    Re: Wined3d wireframe rendering
From:       Aaryaman Vasishta <jem456.vasishta () gmail ! com>
Date:       2015-09-30 2:58:20
Message-ID: CABVHfRuBQNrjM6rD-NQc=MBrhH2bqH_sKQYDQpJ=yD4vD=Mvgg () mail ! gmail ! com
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On Wed, Sep 30, 2015 at 2:47 AM, Stefan D=C3=B6singer <stefandoesinger@gmai=
l.com>
wrote:

>
> Am 29.09.2015 um 18:12 schrieb Aaryaman Vasishta <
> jem456.vasishta@gmail.com>:
> > While you have a point, but (theoretically, judging from Bruno's
> experience in the game X-moto) texture mapping might be more exacting tha=
n
> rendering all vertices together without texture mapping in some cases.
> Though I'm not sure about it myself.
> Note that wireframe rendering doesn't disable texture mapping. It just
> assembles the vertices to geometry in a different way. Instead of filling
> the entire triangle defined by the vertices it just fills the lines betwe=
en
> the vertices. The lines that are drawn still have the normal fragment
> processing (including shaders and textures) applied.
>
Right, my bad, I forgot to mention that.

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<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Sep \
30, 2015 at 2:47 AM, Stefan Dösinger <span dir="ltr">&lt;<a \
href="mailto:stefandoesinger@gmail.com" \
target="_blank">stefandoesinger@gmail.com</a>&gt;</span> wrote:<br><blockquote \
class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex"><span class=""><br> Am 29.09.2015 um 18:12 schrieb Aaryaman \
Vasishta &lt;<a href="mailto:jem456.vasishta@gmail.com">jem456.vasishta@gmail.com</a>&gt;:<br>
 &gt; While you have a point, but (theoretically, judging from Bruno&#39;s experience \
in the game X-moto) texture mapping might be more exacting than rendering all \
vertices together without texture mapping in some cases. Though I&#39;m not sure \
about it myself.<br> </span>Note that wireframe rendering doesn&#39;t disable texture \
mapping. It just assembles the vertices to geometry in a different way. Instead of \
filling the entire triangle defined by the vertices it just fills the lines between \
the vertices. The lines that are drawn still have the normal fragment processing \
(including shaders and textures) applied.<br></blockquote><div>Right, my bad, I \
forgot to mention that. <br></div></div><br></div></div>





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