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List:       wine-devel
Subject:    Re: [1/3] winmm/tests: Add tests for PlaySound().
From:       Marvin <testbot () winehq ! org>
Date:       2015-02-24 16:21:46
Message-ID: E1YQIF0-0000v5-VG () wine ! codeweavers ! com
[Download RAW message or body]

Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=11693

Your paranoid android.


=== w2000pro (32 bit wave) ===
wave.c:1679: Test failed: PlaySound succeeded, got 1

=== wxppro (32 bit wave) ===
wave.c:1679: Test failed: PlaySound succeeded, got 1

=== w2003std (32 bit wave) ===
wave.c:1679: Test failed: PlaySound succeeded, got 1

=== wvistau64 (32 bit wave) ===
wave.c:1662: Test failed: PlaySound failed, got 0
wave.c:1666: Test failed: PlaySound failed, got 0
wave.c:1674: Test failed: PlaySound failed, got 0

=== w2008s64 (32 bit wave) ===
wave.c:1662: Test failed: PlaySound failed, got 0
wave.c:1666: Test failed: PlaySound failed, got 0
wave.c:1674: Test failed: PlaySound failed, got 0

=== wvistau64 (64 bit wave) ===
wave.c:1662: Test failed: PlaySound failed, got 0
wave.c:1666: Test failed: PlaySound failed, got 0
wave.c:1674: Test failed: PlaySound failed, got 0

=== w2008s64 (64 bit wave) ===
wave.c:1662: Test failed: PlaySound failed, got 0
wave.c:1666: Test failed: PlaySound failed, got 0
wave.c:1674: Test failed: PlaySound failed, got 0


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