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List: wine-devel
Subject: Re: [PATCH 3/5] wined3d: Initialize the last two components of R16G16_SINT attributes.
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2015-01-22 12:22:14
Message-ID: CAOsNvww7PZFxh-djDZm1noyEJV-7sJX6zHx7KqCCJiprv7XpGw () mail ! gmail ! com
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On 21 January 2015 at 18:32, Matteo Bruni <mbruni@codeweavers.com> wrote:
> - GL_EXTCALL(glVertexAttrib4svARB(index, ptr));
> + {
> + GLshort s[4] = {((const GLshort *)ptr)[0], ((const GLshort *)ptr)[1], 0, 1};
> + GL_EXTCALL(glVertexAttrib4svARB(index, s));
> break;
> + }
Perhaps I'm missing something, but wouldn't it be much easier to just
use glVertexAttrib2svARB() instead?
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