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List:       wine-devel
Subject:    Re: [PATCH 4/5] d3d/tests: Table fog does not abs the fog coordinate (v2).
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2014-11-27 9:36:07
Message-ID: CAOsNvwxDUOnm9UpZkwgw-hF5m0w5FCuO44P0Pf3Y5CboBSNhmA () mail ! gmail ! com
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On 27 November 2014 at 10:33, Stefan Dösinger <stefandoesinger@gmail.com> wrote:
> I can't look into the AMD drivers, so I don't know for sure, but I think this is \
> different. fog_test, fog_interpolation_test want a redundant application of the \
> projection matrix. In this case there's a SetTransform(D3DTS_PROJECTION) already, \
> but the z = 0.0 part breaks AMD drivers in RHW draws. 
> Why are you asking? Do you have some idea what is causing this behavior?
> 
Mostly just curiosity.


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