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List:       wine-devel
Subject:    Re: [PATCH 5/5] wined3d: Use rendertarget views for color output instead of surfaces.
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2014-08-21 17:38:02
Message-ID: CAOsNvwxEJLxvzZDt3KnBOM6FS=i7uFOkoeR+OquZXxRJsu+wZQ () mail ! gmail ! com
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On 21 August 2014 18:17, Stefan Dösinger <stefandoesinger@gmail.com> wrote:
> Having an implicit back buffer render target view managed by wined3d seems a bit \
> odd. Why not let the client libraries create and set the render target view after \
> device creation? That would be similar to what a d3d10 app does after \
> D3D10CreateDeviceAndSwapChain.

Not that much more odd than the implicit back/front buffer surfaces
themselves. That said, moving it out into the client libraries could
perhaps work, and maybe even be worth it. Note that it isn't just a
matter of setting it after device creation though, it's involved in
resets as well.


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