[prev in list] [next in list] [prev in thread] [next in thread]
List: wine-devel
Subject: Re: [PATCH 5/5] wined3d: Use rendertarget views for color output instead of surfaces.
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2014-08-21 17:38:02
Message-ID: CAOsNvwxEJLxvzZDt3KnBOM6FS=i7uFOkoeR+OquZXxRJsu+wZQ () mail ! gmail ! com
[Download RAW message or body]
On 21 August 2014 18:17, Stefan Dösinger <stefandoesinger@gmail.com> wrote:
> Having an implicit back buffer render target view managed by wined3d seems a bit \
> odd. Why not let the client libraries create and set the render target view after \
> device creation? That would be similar to what a d3d10 app does after \
> D3D10CreateDeviceAndSwapChain.
Not that much more odd than the implicit back/front buffer surfaces
themselves. That said, moving it out into the client libraries could
perhaps work, and maybe even be worth it. Note that it isn't just a
matter of setting it after device creation though, it's involved in
resets as well.
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic