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List:       wine-devel
Subject:    Re: [PATCH 6/6] user32: Implement EnumDisplayDevicesW() based on EnumDisplayMonitors() and GetMonito
From:       Ken Thomases <ken () codeweavers ! com>
Date:       2014-03-31 19:28:26
Message-ID: ADF4A900-F0C0-41F1-9041-0FA2BD26AD3A () codeweavers ! com
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On Mar 31, 2014, at 1:38 PM, Ken Thomases wrote:

> I'm not certain, but I suspect that what you suggest also doesn't match what \
> Direct3D does on Windows.  My impression is that when an app uses D3D to enter \
> exclusive full-screen mode, that other apps aren't informed about the mode change.  \
> (If I'm right, then Wine behaves incorrectly currently.)

I was wrong about this part.  I ran Guild Wars in full-screen mode and a test program \
did receive WM_DISPLAYCHANGE and saw the new values for monitor rects, etc.

-Ken


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