[prev in list] [next in list] [prev in thread] [next in thread]
List: wine-devel
Subject: Re: [PATCH 4/4] wined3d: Don't store PBO pointers in allocatedMemory.
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2013-11-26 16:12:31
Message-ID: CAOsNvwzam=A13hEuM+RGu=rHV7E=KPbuFGH2DQ467JAq_q1dZg () mail ! gmail ! com
[Download RAW message or body]
On 25 November 2013 23:41, Stefan Dösinger <stefan@codeweavers.com> wrote:
> @@ -817,6 +813,12 @@ static void surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD
>
> context_release(context);
> }
> + else
> + {
> + ret = surface->resource.allocatedMemory;
> + }
> +
> + return ret;
> }
>
You don't really need an else-branch here, you can just return early
in the PBO case.
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic