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List: wine-devel
Subject: Re: Christian Costa : d3dx9_36: Implement skin mesh loading.
From: Christian Costa <titan.costa () gmail ! com>
Date: 2013-05-29 11:03:19
Message-ID: CAMo6X8ZrBEbdiFOrZ+WfAwboyUKeXQSi-j-r+GqgzcGvr0hJSg () mail ! gmail ! com
[Download RAW message or body]
[Attachment #2 (multipart/alternative)]
Hi,
You're right. This can be simplified. Will send a patch. Thanks.
Christian
2013/5/29 gurketsky <gurketsky@googlemail.com>
> Hi,
>
> just saw that a bit late. Is there a reason for the rewrite of hr?
>
> Could any call return anything other than D3D_OK and succeed (maybe
> S_FALSE)? It may be possible to drop "if (FAILED(hr)) goto end;" (for both
> cases) and "hr = D3D_OK"... Also the function (parse_mesh) seems to
> overwrite the result anyway to D3D_OK on success, so I see no reason to
> change the hr to D3D_OK in parse_skin_mesh_info.
>
> Cheers
> Rico
>
>
> On 28.05.2013 22:16, Alexandre Julliard wrote:
>
>> + if (SUCCEEDED(hr))
>> + hr = mesh_data->skin_info->lpVtbl->**
>> SetBoneOffsetMatrix(mesh_data-**>skin_info, index,
>> + (const D3DMATRIX*)(data + nb_influences *
>> (sizeof(DWORD) + sizeof(FLOAT))));
>> + if (FAILED(hr))
>> + goto end;
>> + }
>> +
>> + hr = D3D_OK;
>>
>
>
[Attachment #5 (text/html)]
<div dir="ltr"><br><div class="gmail_extra">Hi,<br><br></div><div \
class="gmail_extra">You're right. This can be simplified. Will send a patch. \
Thanks.<br><br></div><div class="gmail_extra">Christian<br></div><div \
class="gmail_extra"> <br><div class="gmail_quote">2013/5/29 gurketsky <span \
dir="ltr"><<a href="mailto:gurketsky@googlemail.com" \
target="_blank">gurketsky@googlemail.com</a>></span><br><blockquote \
class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex"> Hi,<br>
<br>
just saw that a bit late. Is there a reason for the rewrite of hr?<br>
<br>
Could any call return anything other than D3D_OK and succeed (maybe S_FALSE)? It may \
be possible to drop "if (FAILED(hr)) goto end;" (for both cases) and \
"hr = D3D_OK"... Also the function (parse_mesh) seems to overwrite the \
result anyway to D3D_OK on success, so I see no reason to change the hr to D3D_OK in \
parse_skin_mesh_info.<br>
<br>
Cheers<br>
Rico<div class="HOEnZb"><div class="h5"><br>
<br>
On 28.05.2013 22:16, Alexandre Julliard wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex"> + if (SUCCEEDED(hr))<br>
+ hr = mesh_data->skin_info->lpVtbl-><u></u>SetBoneOffsetMatrix(mesh_data-<u></u>>skin_info, \
index,<br> + (const D3DMATRIX*)(data + nb_influences * \
(sizeof(DWORD) + sizeof(FLOAT))));<br> + if (FAILED(hr))<br>
+ goto end;<br>
+ }<br>
+<br>
+ hr = D3D_OK;<br>
</blockquote>
<br>
</div></div></blockquote></div><br></div></div>
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