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List: wine-devel
Subject: Re: [PATCH 1/2] wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization.
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2013-04-26 5:37:51
Message-ID: CAOsNvwwYjWoi=Qa_t_XGZNW6KrOBqc-A6cNfpM4=Q+P1xv6awQ () mail ! gmail ! com
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On 25 April 2013 23:55, Matteo Bruni <matteo.mystral@gmail.com> wrote:
> 2013/4/25 Henri Verbeet <hverbeet@gmail.com>:
>> Seems ok, though a small comment explaining the issue this patch fixes
>> probably wouldn't hurt.
>
> A comment in the commit message or in the code?
>
The code. For example above the "glReadBuffer(GL_NONE);".
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