[prev in list] [next in list] [prev in thread] [next in thread] 

List:       wine-devel
Subject:    Re: [PATCH 1/2] wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization.
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2013-04-26 5:37:51
Message-ID: CAOsNvwwYjWoi=Qa_t_XGZNW6KrOBqc-A6cNfpM4=Q+P1xv6awQ () mail ! gmail ! com
[Download RAW message or body]

On 25 April 2013 23:55, Matteo Bruni <matteo.mystral@gmail.com> wrote:
> 2013/4/25 Henri Verbeet <hverbeet@gmail.com>:
>> Seems ok, though a small comment explaining the issue this patch fixes
>> probably wouldn't hurt.
>
> A comment in the commit message or in the code?
>
The code. For example above the "glReadBuffer(GL_NONE);".


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic