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List:       wine-devel
Subject:    Re: wined3d: Rebind texture before checking for its content in check_fbo_compat().
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2013-01-27 18:44:43
Message-ID: CAOsNvwwsCzc7sOcK==p3o1kNkCnsXMiL7a3dJTB-WYMa9Hqfdg () mail ! gmail ! com
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On 27 January 2013 19:16, Stefan Dösinger <stefandoesinger@gmail.com> wrote:
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> Am 2013-01-26 23:52, schrieb Matteo Bruni:
>> 2013/1/26 Stefan D￶singer <stefandoesinger@gmail.com>:
>>> Do you really have to re-attach it to the FBO? Or does
>>> glBindTexture(GL_TEXTURE_2D, tex) work as well?
>> Yeah, that works too. I've sent a new patch with this change.
> Is it really an fglrx bug in this case? I vaguely remember that the
> spec says you have to rebind a texture before reading it after you've
> rendered to an FBO it is attached to. Or was this about rebinding the
> FBO after modifying the texture via glSubTexImage?
>
That's when multiple contexts are involved.



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