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List: wine-devel
Subject: Re: [PATCH 1/4] ddraw: Make D3DVBCAPS_WRITEONLY vertex buffers dynamic
From: Stefan =?ISO-8859-1?Q?D=F6singer?= <stefan () codeweavers ! com>
Date: 2012-02-28 14:36:29
Message-ID: 1836864.J0bY6bUEQr () macbookpro
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Am Dienstag, 28. Februar 2012, 14:51:06 schrieb Henri Verbeet:
> Yes, but that's the other way around. If anything, that pdf suggests
> that buffers are dynamic by default in ddraw.
Making buffers dynamic by default in ddraw will disable rhw vertex and color
conversion for ddraw apps.
We could create non-dynamic buffers by default and destroy and recreate the
wined3d buffer with the dynamic flag when the app uses DISCARDCONTENTS or
NOOVERWRITE the first time.
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