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List: wine-devel
Subject: Re: wined3d: Keep track of textures projection state in compiled
From: Henri Verbeet <hverbeet () gmail ! com>
Date: 2010-09-29 10:21:58
Message-ID: AANLkTi=1qKF977Rod+ph-LMYhY_OdsHG0uzJB-Pc7tez () mail ! gmail ! com
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On 28 September 2010 23:07, Matteo Bruni <matteo.mystral@gmail.com> wrote:
>
You still need to use this state in the shader backends, instead of
getting it from the stateblock.
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