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List:       wine-devel
Subject:    Re: [PATCH 3/4] wined3d: fix texm3x3spec coordinate mask bug
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2010-04-28 17:51:46
Message-ID: n2td658b69e1004281051v77fdcb61scedb213d01bb854 () mail ! gmail ! com
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On 28 April 2010 19:40, Roderick Colenbrander <thunderbird2k@gmail.com> wrote:
> I didn't make up out of that discussion that another solution was
> needed but no problem. Yesterday I mentioned that 'setting fake 2d
> sampler' line but after a more thorough look
> pixel_shader_update_samplers which is called before the shader is
> generated again sets a 2D sampler (it gets this from the texture).
> This makes me believe the patch is fine unless the call which
> retrieves this info from the texture is wrong but I doubt it is wrong
> but if you want I can look closer to that.
>
Maybe it just needs a test then.


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