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List: wine-devel
Subject: Re: [3/7] [wined3d] add NP2 fixup code to shader_arb_generate_pshader
From: Tobias Jakobi <liquid.acid () gmx ! net>
Date: 2009-06-30 21:25:46
Message-ID: 4A4A82DA.4080602 () gmx ! net
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Won't work since the GL_LIMITS macro is defined in this way:
#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
I don't think changing the variable name is an option, since keeping
consistency there should be priority:
ps_arb_max_local_constants -> ??? (I don't think it's wise to drop the
ps_arb prefix, since it's specific to ARB and specific to PS).
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