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List:       wine-devel
Subject:    Re: wined3d [try 2]: SetDepthStencilSurface is always called when
From:       Henri Verbeet <hverbeet () gmail ! com>
Date:       2009-03-29 11:00:23
Message-ID: d658b69e0903290400x179cf03ekdc03e28117223283 () mail ! gmail ! com
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2009/3/28 Stefan Dösinger <stefandoesinger@gmx.at>:
> Am Samstag, 28. März 2009 14:58:28 schrieb Stefan Dösinger:
>> Am Samstag, 28. März 2009 14:39:15 schrieb David Adam:
>> > +         hrc = IWineD3DDeviceImpl_CreateSurface(iface,
>> > ...
>> > +                 This->parent);
>> You'll have to use a callback function similarly to the CreateDevice
>> callback to tell d3d8 / d3d9 to create one of their surface structures and
>> call wined3d to create a wined3d surface.
> Actually, the code changed a little. You'll have to use
> IWineD3DDeviceParent_CreateSurface I think
>
For consistency IWineD3DDeviceParent_CreateDepthStencilSurface() would be best.



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