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List:       wine-devel
Subject:    Fw : BOOL WINAPI versus BOOL in d3dx9 and d3dx8
From:       paulo lesgaz <jeremielapuree () yahoo ! fr>
Date:       2009-01-31 19:57:56
Message-ID: 692831.56946.qm () web26005 ! mail ! ukl ! yahoo ! com
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Hi,

the declaration of IntersectionTri is
BOOL IntersectionTri(.....) in d3dx8mesh.h and 
BOOL WINAPI   IntersectionTri(.....) in d3dx9mesh.h .

Is the latter one compatible with the former one (so I can forward d3dx9 function to the d3dx8 one)
or must I implement them separately?

David





      


      
[Attachment #5 (text/html)]

<table cellspacing="0" cellpadding="0" border="0" ><tr><td valign="top" style="font: \
inherit;"><br><br><blockquote style="border-left: 2px solid rgb(16, 16, 255); \
margin-left: 5px; padding-left: 5px;"><div id="yiv1212015227"><table border="0" \
cellpadding="0" cellspacing="0"><tbody><tr><td style="font-family: inherit; \
font-style: inherit; font-variant: inherit; font-weight: inherit; font-size: inherit; \
line-height: inherit; font-size-adjust: inherit; font-stretch: inherit; \
-x-system-font: none;" valign="top">Hi,<br><br>the declaration of IntersectionTri \
is<br>BOOL IntersectionTri(.....) in d3dx8mesh.h and <br>BOOL WINAPI&nbsp; \
IntersectionTri(.....) in d3dx9mesh.h .<br><br>Is the latter one compatible with the \
former one (so I can forward d3dx9 function to the d3dx8 one)<br>or must I implement \
them separately?<br><br>David<br></td></tr></tbody></table><br>



      </div></blockquote></td></tr></table><br>



      





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