[prev in list] [next in list] [prev in thread] [next in thread] 

List:       wine-devel
Subject:    Re: Vertex Shader Modes > 4 error fix
From:       Chris Ahrendt <celticht32 () aol ! com>
Date:       2008-08-29 1:32:52
Message-ID: 48B751C4.90605 () aol ! com
[Download RAW message or body]

Henri Verbeet wrote:
> 2008/8/29 Chris Ahrendt <celticht32@aol.com>:
>> This is  a patch to correct a vertex shader error that is caused by
>> an error in dlls/wined3d/drawprim.c
>>
>> In the function drawStridedSlow
>>
>> currently it only handles 4 modes with this fix it handles the 16 defined
>> nodes in the win API..
>>
> It's not that easy.
I realise that.. I did make some assumptions...

If you look at a the MSDN definition there are 2 other modes that are 
called... one is an integer and the other is a short.


Chris


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic