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List: wine-devel
Subject: Re: Vertex Shader Modes > 4 error fix
From: Chris Ahrendt <celticht32 () aol ! com>
Date: 2008-08-29 1:32:52
Message-ID: 48B751C4.90605 () aol ! com
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Henri Verbeet wrote:
> 2008/8/29 Chris Ahrendt <celticht32@aol.com>:
>> This is a patch to correct a vertex shader error that is caused by
>> an error in dlls/wined3d/drawprim.c
>>
>> In the function drawStridedSlow
>>
>> currently it only handles 4 modes with this fix it handles the 16 defined
>> nodes in the win API..
>>
> It's not that easy.
I realise that.. I did make some assumptions...
If you look at a the MSDN definition there are 2 other modes that are
called... one is an integer and the other is a short.
Chris
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