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List:       wine-devel
Subject:    RE: [5/7] WineD3D: Only set D3D caps when GL was loaded successfully
From:       <stefan () codeweavers ! com>
Date:       2008-07-31 20:14:34
Message-ID: 000001c8f34a$0cd0a930$2671fb90$ () com
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> 2008/7/31 Stefan Dösinger <stefan@codeweavers.com>:
> > +    if(Adapters[0].opengl) {
> Shouldn't you be checking the adapter for which the caps are requested
> instead?
True. In practise it doesn't matter because its unlikely one adapter has GL
support and the other doesn't, but still using 0 here isn't right





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