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List: wine-devel
Subject: Re: [1/4] WineD3D: mov to a0.x does a floor(), not a round to nearest
From: Alexandre Julliard <julliard () winehq ! org>
Date: 2007-11-30 13:19:38
Message-ID: 87oddbq39x.fsf () wine ! dyndns ! org
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Stefan Dösinger <stefan@codeweavers.com> writes:
> I sent this patch already, and it was committed and shows up in the 0.9.49
> changelog. The commit ID is 6209b36acbef6e7f8edcf3a45a006bb09bffe4af, but
> somehow the functional change was reverted again in
> 0183f3e305ae1e40a806682ec85e8b4507e4ddd8 and the test was reverted in
> 4454096db27e7560cce99367b45be3b24dd0894a
Most likely what happened is that I applied it, then reverted it because
it caused test failures, but I didn't remove the commit properly.
Anyway, it's still failing:
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok
visual.c:5165: Test failed: The device was not properly freed: refcount 1
make[2]: *** [visual.ok] Error 1
--
Alexandre Julliard
julliard@winehq.org
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