[prev in list] [next in list] [prev in thread] [next in thread]
List: wine-devel
Subject: Re: [4/8] WineD3D: Do not try to disable unsupported texture units
From: "H. Verbeet" <hverbeet () gmail ! com>
Date: 2007-11-28 8:33:22
Message-ID: d658b69e0711280033jc27d962he0a8cae90f8da664 () mail ! gmail ! com
[Download RAW message or body]
On 27/11/2007, Stefan Dösinger <stefan@codeweavers.com> wrote:
> textures. In this case we build a texture map to read a texture from a
> lower texture unit from a higher register combiner. This texture unit
> always stays below GL_LIMITS(textures) though.
Yes, but you're checking against the sampler, not the texture unit.
Shouldn't you be checking against mapped_stage instead?
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic