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List: wine-devel
Subject: Re: [1/3] WineD3D: Fix texdp3tex in glsl
From: "H. Verbeet" <hverbeet () gmail ! com>
Date: 2007-08-31 9:46:48
Message-ID: d658b69e0708310246n1d7c7a55uc84c3371857d4b1c () mail ! gmail ! com
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On 31/08/2007, Stefan Dösinger <stefandoesinger@gmx.at> wrote:
> Am Freitag, 31. August 2007 09:35 schrieb H. Verbeet:
> > On 30/08/2007, Stefan Dösinger <stefandoesinger@gmx.at> wrote:
> >
> > The preferred way to do that is to use shader_glsl_get_sample_function().
> Yes, but additionally to the sampling function I needed the dimension of the
> vector cast, so I'd have needed a switch myself too.
>
shader_glsl_get_sample_function() also gives you back a mask, which
you can use to determine the size.
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