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List:       wine-devel
Subject:    Re: [2/5] WineD3D: Clear unused channels on R32F and R16F textures
From:       Stefan =?iso-8859-1?q?D=F6singer?= <stefan () codeweavers ! com>
Date:       2007-08-29 23:09:40
Message-ID: 200708300109.40955.stefan () codeweavers ! com
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Am Mittwoch, 29. August 2007 20:54 schrieb H. Verbeet:
> On 29/08/2007, Stefan Dösinger <stefan@codeweavers.com> wrote:
>
> Can you even use those formats as render target on any cards?
On windows yes, and there are apps that expect it. Some of those new unreal 3 
engine based games(Airborne, I think) expects it. This also applies to 
R16G16F, so we should add emulation for that too.



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