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List:       wine-devel
Subject:    Re: Allow enabling/disabling Direct3D usage of GLSL in Winecfg +
From:       "Tom Wickline" <twickline () gmail ! com>
Date:       2007-03-29 23:34:40
Message-ID: 53e3a9930703291634y153b59e6m6a5e3875c41db715 () mail ! gmail ! com
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On 3/29/07, H. Verbeet <hverbeet@gmail.com> wrote:
> On 29/03/07, Ivan Gyurdiev <ivg231@gmail.com> wrote:
> > Do you want to make it easy to configure GLSL, or make it easy to enable
> > GLSL?
> > In other words, can you enumerate the cases where one would disable GLSL?
> > Should those be in a document somewhere on the wiki as blockers to 1.0
> > (since GLSL default was pointed out as a 1.0 requirement)?
> > Do we expect this option to be around for a long time?
> >
> > I don't see consensus to add these options in the referenced thread - if
> > more testing exposure is needed, why not just enable this by default?
> >
> IMO the only reasons for having this option would be for specifically
> testing the ARB backend, or working around broken drivers. I don't
> think either warrants an option in winecfg.

I agree, if you add GLSL why not add everything?
DirectDrawRenderer, RenderTargetLockMode, Nonpower2Mode,
OffscreenRenderingMode and have a D3D tab?

Why not take this a step further and add the ability to force
drawStridedFast instead of drawStridedSlow ? This would be really nice
:)

http://www.winehq.org/pipermail/wine-devel/2007-March/055419.html

IMHO if we add one of the many options that are available we should
add all of them...

>
> The video memory setting could be useful though, since I don't think
> we're going to solve that soon.
>
>
>


-- 
Tom Wickline

Respectable computing - Linux/FOSS


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