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List: wine-devel
Subject: Re: [6/6] d3d9: Add a mova rounding test
From: "H. Verbeet" <hverbeet () gmail ! com>
Date: 2007-02-28 21:19:42
Message-ID: d658b69e0702281319p73da48a7ve3cc3e7cf56a19ef () mail ! gmail ! com
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On 28/02/07, Alexandre Julliard <julliard@winehq.org> wrote:
> The test fails here:
>
> ../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so \
> visual.c && touch visual.ok visual.c:405: Test failed: Expected color 00ffff00, got \
> 00000000 (for input -2.400000) visual.c:405: Test failed: Expected color 00ffff00, \
> got 00000000 (for input -1.600000) visual.c:405: Test failed: Expected color \
> 0000ffff, got 00000000 (for input -0.400000) visual.c:405: Test failed: Expected \
> color 0000ffff, got 00000000 (for input 0.400000) visual.c:405: Test failed: \
> Expected color 00ff00ff, got 00000000 (for input 1.600000) visual.c:405: Test \
> failed: Expected color 00ff00ff, got 00000000 (for input 2.400000)
> make: *** [visual.ok] Error 6
>
Could you run that with +d3d_caps and possibly dump the value of
caps.VertexShaderVersion? On a default Wine install that test should
be getting skipped because our ARB shader backend doesn't support
vs_2_0.
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