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List: wine-devel
Subject: Re: [4/8] WineD3D: Prepare only fixed function samplers for blit
From: "H. Verbeet" <hverbeet () gmail ! com>
Date: 2007-02-28 17:36:50
Message-ID: d658b69e0702280936x6afc04d9n794e656964518aae () mail ! gmail ! com
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On 28/02/07, Stefan Dösinger <stefan@codeweavers.com> wrote:
>+ /* The blitting code uses (for now) the fixed function
pipeline, so make sure to reset all fixed
>+ * function texture unit. No need to care for higher samplers
>+ */
>+ for(i = GL_LIMITS(texture_stages) - 1; i > 0 ; i--) {
You should use GL_LIMITS(textures) here, since that's the number of
fixed function texture units.
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