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List: wine-devel
Subject: Re: [1/4] wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4
From: Stefan_Dösinger <stefandoesinger () gmx ! at>
Date: 2006-12-28 14:28:21
Message-ID: FC04BFA4-02EB-431D-BBF8-94474B37DEF7 () gmx ! at
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Am 28.12.2006 um 03:12 schrieb H. Verbeet:
> Most of the places that use D3DCOLORTOGLFLOAT4 can handle GLint's
> just as well.
>
> Changelog:
> - Where possible, avoid using D3DCOLORTOGLFLOAT4
> <wined3d_d3dcolor.diff.txt>
>
This patch causes a regression in Battlefield 1942, a lot of geometry
is missing(ships, planes, parts of trees).
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