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List:       wine-devel
Subject:    Re: [3/8] wined3d: Create a separate function for sampling a texture
From:       "H. Verbeet" <hverbeet () gmail ! com>
Date:       2006-11-27 23:34:49
Message-ID: d658b69e0611271534k2aa31d67tec4bda4db2b7a4a9 () mail ! gmail ! com
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On 28/11/06, Ivan Gyurdiev <ivg231@gmail.com> wrote:
> H. Verbeet wrote:
> That's because they're shaders v1 instructions, which are being phased
> out [ not applicable to glsl backend at all ].
But of course we still have to support them.

> Old things should be
> layered on new infrastructure, so those should be handled by making a
> fake sampler. I think there's already code in baseshader that does that.
I'm actually not too happy with the way add_param works. I think it
depends too much on the binary format for d3d shaders.


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