[prev in list] [next in list] [prev in thread] [next in thread]
List: wine-devel
Subject: Re: wined3d: GLSL shader status
From: Raphael <fenix () club-internet ! fr>
Date: 2006-05-30 8:26:44
Message-ID: 200605301111.11306.fenix () club-internet ! fr
[Download RAW message or body]
[Attachment #2 (multipart/signed)]
On Tuesday 30 May 2006 08:53, Jason Green wrote:
> I'm working on the conversion from DirectX pixel and vertex shaders to
> GLSL function and have made a good bit of progress this weekend. At
> the moment, I'm able to run just about every simple vertex shader
> (version <= 1.4, and a few 2.0's) that I can find which already works
> on ARB_vertex_program (the current way that Wine handles this). I'm
> having a bit more trouble with pixel shaders, but I haven't really dug
> into it yet. Some of the really simple ones work, but I believe I'm
> missing a step in the texture binding code somewhere.
>
> I've posted a patch to enable this shader generation here:
>
> http://cmhousing.net/wine/glsl_hack4.diff
>
> If you want to try this and help debug things, you'll have to apply
> the patch (it's against the current git tree as of 2:00 AM EST, May
> 30th). Plus, you'll need a video card and driver capable of using
> GLSL (type 'glxinfo' and look for "GL_ARB_shading_language_100") .
> You'll also have to set a new registry key in your Wine installation
> (it is case sensitve):
>
> HKEY_CURRENT_USER\Software\Wine\Direct3D\UseGLSL = "enabled"
>
> Here are a few comparison screenshots (note, yes, they should be identical
> ;-):
>
> http://www.cmhousing.net/wine/aniso_arb.png (vanilla wine, or with
> UseGLSL != "enabled")
> http://www.cmhousing.net/wine/aniso_glsl.png (using GLSL)
>
> http://www.cmhousing.net/wine/grass_arb.png
> http://www.cmhousing.net/wine/grass_glsl.png
>
> http://www.cmhousing.net/wine/dolphin2_glsl.png (DX8 SDK dolphin sample)
>
> http://www.cmhousing.net/wine/civ4_glsl.png (not *quite* there yet ;-)
>
> In theory, once this all works, we'll be able to support shader model
> 2.0+, which a lot of newer games either require or strongly suggest
> (aka prettier graphics). Now, there are plenty of other bugs to be
> worked out in wined3d, so this isn't the holy grail of patches or
> anything, but it will take us that much closer to supporting new
> games. Please lend a hand if you're able to. Thanks!
>
> (by the way, many thanks to the entire #winehackers crew for all the
> help along the way so far, it's been fun)
Impressive :)
I'll try to test it today (if i found time)
Keek the good job
Regards,
Raphael
[Attachment #5 (application/pgp-signature)]
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic