[prev in list] [next in list] [prev in thread] [next in thread] 

List:       wine-devel
Subject:    Re: [dx82] Recode all the lights support
From:       MichaelGuennewig () gmx ! de (Michael =?iso-8859-1?q?G=FCnnewig?=)
Date:       2003-09-30 11:29:54
[Download RAW message or body]

Jason Edmeades <us@the-edmeades.demon.co.uk> writes:

> Changelog
> 
> MaxActiveLights means number of concurrent lights, but any number can
> be set up. Change support for lights into a linked list and only set
> up an equivalent gl light when the light is enabled.
> 
> Jason
> 
> PS If this causes any regressions please let me know. I have tested it
> as far as possible and havent seen anything wrong with it.

When trying to playing "The Elder Scrolls III: Tribunal" version
1.4.1313 german I get now the following fixme's:

fixme:d3d:IDirect3DDevice8Impl_LightEnable Light enabled requested but light not \
defined, so defining one!

Now the cone's of the lights are visible on surfaces near a
source. Looks better now, but the known issues (body texture missing,
crash after a while) still persists.


  Michael


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic