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List:       wine-cvs
Subject:    =?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Avoid abbreviations in SM5 opcode names.
From:       Alexandre Julliard <julliard () wine ! codeweavers ! com>
Date:       2016-03-31 16:42:56
Message-ID: E1alfgO-00012n-KE () wine ! codeweavers ! com
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Module: wine
Branch: master
Commit: a87f09bb4d621318237960e7ab54362d17ecc0d2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a87f09bb4d621318237960e7ab54362d17ecc0d2


Author: Józef Kucia <jkucia@codeweavers.com>
Date:   Thu Mar 31 10:54:41 2016 +0200

wined3d: Avoid abbreviations in SM5 opcode names.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

---

 dlls/wined3d/shader_sm4.c | 19 ++++++++++---------
 1 file changed, 10 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 9a52437..7804016 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -61,8 +61,8 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
 #define WINED3D_SM4_GLOBAL_FLAGS_SHIFT          11
 #define WINED3D_SM4_GLOBAL_FLAGS_MASK           (0xffu << \
WINED3D_SM4_GLOBAL_FLAGS_SHIFT)  
-#define WINED3D_SM5_CPOINT_COUNT_SHIFT          11
-#define WINED3D_SM5_CPOINT_COUNT_MASK           (0xffu << \
WINED3D_SM5_CPOINT_COUNT_SHIFT) +#define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT   11
+#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK    (0xffu << \
WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)  
 #define WINED3D_SM4_OPCODE_MASK                 0xff
 
@@ -193,8 +193,8 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_DERIV_RTX_FINE                   = 0x7b,
     WINED3D_SM5_OP_DERIV_RTY_COARSE                 = 0x7c,
     WINED3D_SM5_OP_DERIV_RTY_FINE                   = 0x7d,
-    WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT           = 0x93,
-    WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT          = 0x94,
+    WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT    = 0x93,
+    WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT   = 0x94,
     WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
     WINED3D_SM5_OP_DCL_UAV_TYPED                    = 0x9c,
     WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED          = 0xa2,
@@ -410,8 +410,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM5_OP_DERIV_RTX_FINE,                   WINED3DSIH_DSX_FINE,           \
                "f",    "f"},
     {WINED3D_SM5_OP_DERIV_RTY_COARSE,                 WINED3DSIH_DSY_COARSE,         \
                "f",    "f"},
     {WINED3D_SM5_OP_DERIV_RTY_FINE,                   WINED3DSIH_DSY_FINE,           \
                "f",    "f"},
-    {WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT,           \
                WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,    "",     ""},
-    {WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT,          \
WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,   "",     ""}, +    \
{WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT,    \
WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,    "",     ""}, +    \
{WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT,   \
                WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,   "",     ""},
     {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, \
                WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "",     ""},
     {WINED3D_SM5_OP_DCL_UAV_TYPED,                    WINED3DSIH_DCL_UAV_TYPED,      \
                "",     ""},
     {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED,          \
WINED3DSIH_DCL_RESOURCE_STRUCTURED,          "",     ""}, @@ -1031,10 +1031,11 @@ \
                static void shader_sm4_read_instruction(void *data, const DWORD \
                **ptr, struct wi
             ins->declaration.primitive_type = \
output_primitive_type_table[primitive_type];  }
     }
-    else if (opcode == WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT
-            || opcode == WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT)
+    else if (opcode == WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT
+            || opcode == WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT)
     {
-        ins->declaration.count = (opcode_token & WINED3D_SM5_CPOINT_COUNT_MASK) >> \
WINED3D_SM5_CPOINT_COUNT_SHIFT; +        ins->declaration.count = (opcode_token & \
WINED3D_SM5_CONTROL_POINT_COUNT_MASK) +                >> \
WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT;  }
     else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
     {


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