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List: vtkusers
Subject: [vtkusers] How do I specify polygon based texture coordinates in
From: "Day, Michael A AMRDEC/UAH" <mike.a.day () us ! army ! mil>
Date: 2005-07-28 20:16:25
Message-ID: 1075213EFAF9BA4181A250B072635947F14C8C () AMR-EX6 ! ds ! amrdec ! army ! mil
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Howdy,
The following is a message from a previous question answered by this mailing list. \
By my estimate, the vtkTCoord class is absent from the VTK since at least version \
4.2. Is there a different way to use polygonal texture coordinates now? Note that I \
am NOT interested in automatic texture mapping (I've already got the texture \
coordinates, and I'd like to use them).
Thanks,
Mike Day
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[vtkusers] Texture mapping
David Gobbi dgobbi at irus.rri.ca
Fri Jun 29 12:38:49 EDT 2001
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Hi Remo,
Just set up your points & your polygons so that the triangles don't share
any points. Waste a bit of memory, in other words.
- David
On Fri, 29 Jun 2001, Remo Ziegler wrote:
> Hi David,
>
> thanks a lot for your help. Do you know how I can map one 3D-point on several \
> texture-points? The problem is, that every triangle is stored independently from \
> the other in the texture file, so that a 3Dpoint can be mapped on several different \
> positions in the texture file.
> Thanks a lot for your help again!!
>
> Greets .... Remo
>
> David Gobbi wrote:
>
> > Hi Remo,
> >
> > It's about the same in VTK. In a situation where you already have
> > the vertices & texture coords, you can build a vtkPolyData like this:
> >
> > points = vtkPoints::New();
> > points->InsertNextPoint(x,y,z) // repeat for all points
> > ...
> >
> > polys = vtkCellArray::New();
> > polys->InsertNextCell(n); // n is number of points in polygon
> > polys->InsertCellPoint(i); // i is index into above 'points' list
> > polys->InsertCellPoint(j); // etc. for each point in polygon
> > ...
> > polys->InsertNextCell(m); // next polygon
> > ...
> >
> > tcoords = vtkTCoords::New();
> > tcoords.InsertNextTCoord(tx,ty,0.0); // one tcoord per point
> > ...
> >
> > data = vtkPolyData::New();
> > data->SetPoints(points);
> > data->SetPolys(polys);
> > data->GetPointData()->SetTCoords(tcoords);
> >
> > Done! If you want to set normals for the points, you do it
> > the same way as for the TCoords.
> >
> > - David
> >
> > --
> > David Gobbi, MSc dgobbi at irus.rri.ca
> > Advanced Imaging Research Group
> > Robarts Research Institute, University of Western Ontario
> >
> > On Fri, 29 Jun 2001, Remo Ziegler wrote:
> >
> > > Hi,
> > >
> > > I have a vtkPolyData object describing the polygonal model and a
> > > bmp-File to describe the texture for it. Since the texture file has a
> > > certain structure, I want to map every triangle of vtkPolyData to a
> > > triangle in the bmp-file describing the texture.
> > > In OpenGL I would use the glTextCoord2f(..., ....); glVertex3f(...,
> > > ...., ....); construction ... is there any similar stuff in vtk?
> > >
> > > Thanks for your help! Have a nice weekend !!
> > >
> > > Greets .... Remo
> > >
> > >
> > > _______________________________________________
> > > This is the private VTK discussion list.
> > > Please keep messages on-topic. Check the FAQ at: \
> > > <http://public.kitware.com/cgi-bin/vtkfaq> Follow this link to \
> > > subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/vtkusers
> > >
>
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