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List:       vtk-developers
Subject:    [vtk-developers] Test segfault : Can I get a Render()?
From:       "Kevin H. Hobbs" <hobbsk () ohio ! edu>
Date:       2011-10-20 14:53:34
Message-ID: 4EA035EE.3030002 () ohio ! edu
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My testing machines *.hooperlab and murron.hobbs-hancock on the
dashboard have been segfaulting for ever in TestMultiTexturing and
TestMultiTexturingTransform.

It looks like glGetString is being called without a current context.

Both segfaults go away if

renWin->Render();

is added right after the render window is created and before

bool supported=3Dhardware->GetSupportsMultiTexturing();


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