[prev in list] [next in list] [prev in thread] [next in thread] 

List:       vtk-developers
Subject:    [vtk-developers] 3D Fractal generator for Shader Benchmark
From:       Carlos Capdepon <carlos.capdepon () gmail ! com>
Date:       2005-10-18 9:00:14
Message-ID: bc0cecbf0510180200w7c490a33x () mail ! gmail ! com
[Download RAW message or body]

I have a little experience with VTK, and I wish to contribute with a class
to VTK.
 This class is a "scale, position, orientation" generator for Simplex3D
(tetahedrons).
Its a fractal in 3D, but I don't known how to place it in the vtk pipeline.
As source or filter?
It could be used as a "triangles per second" benchmark and to test and
measure Shader rendering costs.
 I developed it to simply render thousands of tetahedrons in stereo mode
with a simple gradient of color between vertices.
It can iterate between 1 tetahedron and 1.74e9 tetahedrons. A lot of
triangles, isn't it?
 This class could be improve to fit better to vtk pipeline.
By now, you can use any vtkActor with this class.
 I wish to post it, but I am a new user of the vtk developer list and I
don't know how to do it.
I have followed the rules of VTK in the code, but I have to translate a pai=
r
of variable names from spanish to english.
 Macros, Mtime, and other stuff is not implemented, because I don't how do
it.
 Thanks
--
"Carlos Capdep=F3n" <carlos.capdepon@gmail.com>

[Attachment #3 (text/html)]

<div>I have a little experience with VTK, and I wish to contribute with a class to \
VTK.</div> <div>&nbsp;</div>
<div>This class is a &quot;scale, position, orientation&quot; generator&nbsp;for \
Simplex3D (tetahedrons).</div> <div>Its a fractal in 3D, but I don't known how to \
place it in the vtk pipeline. As source or filter?</div> <div>It could be used as a \
&quot;triangles per second&quot; benchmark and to test and measure Shader rendering \
costs.</div> <div>&nbsp;</div>
<div>I developed it to simply render thousands of tetahedrons in stereo mode with a \
simple gradient of color between vertices.</div> <div>It can iterate between 1 \
tetahedron and 1.74e9 tetahedrons. A lot of triangles, isn't it?</div> \
<div>&nbsp;</div> <div>This class&nbsp;could be improve to fit better to vtk \
pipeline.</div> <div>By now, you can use any vtkActor with this class.</div>
<div>&nbsp;</div>
<div>I wish to post it, but I am a new user of the vtk developer list and I don't \
know how to do it.</div> <div>I have followed the rules of VTK in the code, but I \
have to translate a pair of variable names&nbsp;from spanish to english.</div> \
<div>&nbsp;</div> <div>Macros, Mtime, and other stuff is not implemented, because I \
don't how do it.</div> <div>&nbsp;</div>
<div>Thanks<br>-- <br>&quot;Carlos Capdepón&quot; &lt;<a \
href="mailto:carlos.capdepon@gmail.com">carlos.capdepon@gmail.com</a>&gt; </div>



[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic